Recommended Posts. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. These can be purchased from the "planetary" commendation vendors for. Other sites: TORCommunity. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. One example of a credit sink is the Galactic Trade Network (GTN) where players. Individual Pieces. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. See also How to Leave a Guild in SWTOR: A Foolproof Guide to Breaking Free To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Posted November 25, 2012. Home Game News Store Forum Support PLAY NOW All Activity; More. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. Augments. Game. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. Members Online. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. Have the augmentation kits, says it will bind item to me, but does not add the slot. Share More sharing options. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. . You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Game. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor. Used in the creation of Augmentation Kit MK-1. 3 Augment slot on all gear 1. I have all the crafter but the last time I played I mostly used Sythweaving to make armor and then breakdown to make Augment Kits. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Game Update 7. Individual Pieces. They give a nice boost of endurance. 1) Acquiring an "Augment Kit". Hi all I am selling augments in bulk on MDN. 226K subscribers in the swtor community. V. The dedicated guide contains tips for all roles in both PvE and PvP. And if 236 is too expensive for you rating 228 augments is good enough. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. 1. Store. Edited July 5, 2012 by chimunga. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. 3 Augment Kits. A key part of endgame gearing is how much Alacrity to equip in your gear. 224K subscribers in the swtor community. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. New Player Help; SWTOR. If that all sounds complicated, Scavenging, Archaeology, and Slicing materials sell well in bulk. SWTOR Augments Guide: Everything you. These are the brand new augments that were released in 6. While there are many different types of augments, all augments require an augment kit of the correct level before you can place the augment into your armor piece. The best place for gathering slicing nodes is Breaktown on the planet Zakuul, though this requires the Knights of the Fallen Empire expansion. The dedicated guide contains tips for all roles in both PvE and PvP. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. 0, and that includes the existing tier of augments. I am on par on this on the global level (as using augments only really starts to serve you on end game), but if you have found the modable gear you like (get on Tor-Fashion. The crafting table on your ship is for your companions, pretty sure your character can't use it. 227K subscribers in the swtor community. Star Wars - The Old Republic (Part Six) ~ All You. . . . Keep this in mind when you consider what to do about augments. Posted November 23, 2012. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Support. Individual Pieces. dose this mean with Augment tables crit crafted arrmor and wepons will have 2 augment slots ??? or will critcrafting a wepon or arrmor be pointless now too ???You dont have to crit on crafting an item to get an augment slot anymore. They are overall best-in-slot and will provide a. Followers 0. Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Who from #SWTOR is moving from Bioware to Broadsword and will keep working on the game? A list of devs we know so far, and their thoughts on the move!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. How to make augmentation kits guide on how to augment all of your items. Game. 1. I read you need 10 components from REing crit craft able items. These are the brand new augments that were released in 6. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. There are stations available on the Fleet. Crafting Augment Kits ; Clean Your Inventory and Quest List; Stockpile Credits (Credits Guide) Daydream About New Character Combinations;. I think that's all of them. Individual Pieces. Store. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. Synthweaving, Armormech and Armstech are the crew skill sources for these. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. 1 football568092 • 1 yr. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. In short, the augmentation kit has nothing to do with the normal modification process. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. SWTOR Augments Conduct – Item Modificatoin Railroad Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. net is a non-profit Star Wars fansite run by Jedipedia e. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Augments have been reduced to 8 tiers. Business, Economics, and Finance. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. How to make augmentation kits guide on how to augment all of your items. Synthweaving makes Alacrity, Command (presence), Redoubt (defense), Resolve (willpower), and Strength augments. But get the MK-10 kit's as everything lower then that is a waste of money. - slicing provide the blue / purple materials. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. Armstechs also make shield augments and Armormechs. These restrict the level of augment that can be slotted in. Even SoV Solo or Story can be done without augments. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHello Just returned from an 8 month break. Why is upgrading a augment kit just as expensive as installing one on a piece of armor that isnt augmented? Let the price be determined on the previous kit, like if you upgrade from (just throwing something in here) 5 to 10. And you will also need to make higher "Grade" kits to put them in. Augmentation Kit MK-1. So i was just wondering which of the three crew skills to take in order to make augments. 1 around the corner?My artificer, while making a generator for a low-level Trooper alt, reverse-engineered 3 of the lvl 23 green generators (aim stat). This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Followers 0 0New SWTOR Forums are now live!. Posted July 2, 2012 (edited) Augment slots are tiered from MK-1 to MK-6. This is now not really great unless it's a level 49-50 item. News. The Kit is just used to install a graded slot for an equivalent grade augment . Augments go in augment slots. Please allow us to also make augment kits. Individual Pieces. Gathering skills: Scavenging Mission skills: Underworld trading. Store. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 3. 6k credits. Individual Pieces. - do not go overboard and augment kit all your gear. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. Horrible, I know. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. 0:. It's like getting and applying an augment kit, but automatically and for free. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. i am not sure how this Hyde and Zeek system works. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Thanks for any help! Crafting Trainers have the kit schematics. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. as you leveled up. This. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. 3 Class Changes;. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? An augment is an item modification and can be applied to an augment slot. ago If you are doing HM and NiM operations, you should try to at least have purple augments. View data for the Augmentation Kit MK-10 SWTOR Schematic. Sometimes you might have gear with a lower grade slot that you want to. So i was wondering which would be the b. Posted November 9, 2012. I'm not sure what you're crafting, but a MK-9 Slot Component should drop every time you RE anything that when critically crafted will produce an augment slot on that piece. Posted December 5, 2015. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Read More. Lucasfilm, Broadsword, BioWare, or Electronic Arts. The dedicated guide contains tips for all roles in both PvE and PvP. . mat. Crafting however, does require time. Armourmech, synthweaving and armstech. Step 3 – Sell the rare crafting materials to other players on the GTN. Home Game News Store Forum. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)ShareSave level 1 I_am_anonymous 1 point · 4 years ago poker run poplar bluff mo If you intend to craft MK-9 augment kits at a profit, you will also need a cybertech (RE green droid part swtor where to get augment slot component for cheap mk-9 slot component) or biochem (RE green ear piece for cheap mk-9 slot component). 0. How do these work? what goes in them? also can you stack pvp mods on them or is it a certain item crafted that fits?A SWTOR Arsenal Mercenary 6. Individual Pieces. Gaming. - synthweaving makes the strength, willpower, critical, surge augments. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. By deepdarksoul June 26, 2012 in Suggestion Box. They are overall best-in-slot and will provide a. Craftable Armstech Augment. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. 1 is coming soon! With Game Update 7. Augment slots are added to your gear using a augmentation kit and a augmentation station. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. - only add augment slot kits and augments to custom/orange quality gear because they can be upgraded via item modifications and remain in use (static stat gear WILL get replaced and the slot kit is gone). Jump to content. Item Modification Stations can be unlocked by paying 250,000 after reaching legacy level 25 or by paying 50. Step 3 - Apply augments to your LEGACY SET. Play Now. These stations allow you to add and remove augments from your gear. Read More View Comments. ObiJuanShenobi: 07. You make Augments the same way you make the kits: "learn" (IOW buy) the schematic from your crew skill trainer, collect the required materials, have a companion. Your secondary goal is to run slicing missions and get the level 6. Code recombinators are going for 195 credits per and I think that means it. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. . 0 are still valuable, more than even the. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. First, get the kit schematics from the crew skill trainer. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 3, artifice is without a doubt the least useful. Preferred/F2P pay more. 3 so the leveling curve was tuned without taking them into account. it usually doesnt take more than couple days. ) 2) Using one of the "Modification Tables". These will allow you to put augments in--all over your equipment. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. STAR WARS: The Old Republic > English > Crew Skills How to craft Augment Kits? Reply. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. New SWTOR Forums are now live!. At that point get level 36 augments, either Resolve or Overkill. I checked the patc. wearable pieces made by a craft can crit to get an augment slot; post-1. augment_slot_fragment. There are 9 kits graded MK1 to MK9(Highest) . To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. 3. Followers 0. Crew Skills; SWTOR. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. 6. Take care, neighbour. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Jump to content. The grade of Kits just mean you can install a higher grade actual augment with better stats. Check Details. AtlasOs. Almost everyone should get this. Support. . It can be. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Changes to Augment Slots in Patch 1. To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. The most recent type of augment kit is called the Augment Kit MK-11, and. More sharing options. The dedicated guide contains tips for all roles in both PvE and PvP. The new season will also come with a host of quality-of-life improvements, thanks to. Forums. Reply reply. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. I'm trying to augment a Massassi Bulwark earpiece I just purchased for comms, but am unable to add the augment slot. Either directly, or via the GTN. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Home Game News Store Forum Support. 3. One kit and something like 40k per item of gear to add a slot to an item. Used to install Augmentation Slot MK-1 at any Item Modification Station. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. FQN: itm. Composant d'emplacement d'amélioration Type 10. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. Individual Pieces. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Armormech makes 4 types of augments; the others make 5. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I've read that stims and medpacks won't, and that makes sense. More sharing options. I do disagree with one minor part. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. Training Cost: 35000. Although it makes little sense to augment non custom peices as you level so quick that the standard gear will need replacing anyway. Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. 0 gear, remove anything you want to keep like crystals, tunings or augments. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. Posted February 26, 2021. Crew Skills. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. View data for the Augmentation Kit MK-10 SWTOR Schematic. How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. You should always create Augment Slots on. Posted December 1, 2012. Crew Skills Vendors – Republic Fleet Republic Fleet Crew Skills vendors location Crew Skills Vendors – Empire Fleet Crew Skills UI Panel explained. for 11th level slot comp. . Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Crew Skills. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Crafters…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Hey guys Should I be able to craft aug kits with my armstech BH? I am 450 but in my schematic list I can see augments but no augment kits. Taught By Trainer: rUpzIt5. Not sure if there is one on the fleet, don't recall seeing one there. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. The dedicated guide contains tips for all roles in both PvE and PvP. Support. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. RE'ing those crafted items will give you the component you need for the kit. Put the augments into the augment slots. When reverse engineering the items, you are guaranteed a component, plus a random amount. SWTOR Augments Conduct – Item Modificatoin RailroadAugment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. Yeah def the trainer for this. Get the augments with the stats you want. Augmentation Kit MK-1. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). Creates: Augmentation Kit MK-11. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. I think the costs of augment kits and augments have been relatively stable to be honest. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. com . Home Game News Store Forum. CryptoWe got a little news about crafting. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. Followers 1 1Business, Economics, and Finance. Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good use. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?To match the above listed changes. 6. So, any piece of armor, implant, earpiece, weapon, or offhand works. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augment K. premium_01a. But I would like to bring it up. So i was wondering which would be the b. SWTOR. r/swtor A chip A chipAs many of you know, they are adding "augment tables" in 1. Disillusioned by 1. Put the augment kits on your gear. SWTOR. Was allowing it a bug, or no longer getting augmentati. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. A single character has a total of 14 items that can be augmented in order to use the lvl 49 augments you need a MK6 Augment kit, which cost 30k to install 14items x 30k: 1. com . Get the augments with the stats you want. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. And you will also need to make higher "Grade" kits to put them in. Part of Vulkk's "SWTOR Basics" series. . The dedicated guide contains tips for all roles in both PvE and PvP. Almost everyone should get this. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Augmentation Kit MK-1. By Xam Xam / August 7, 2019 / 1 Comment. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. augment_kit. This crafting material is used in the construction of Augmentation Kit MK-3. There are 14 stats you can boost with augments. Best View in SWTOR Contest has returned!. SWTOR. as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearBusiness, Economics, and Finance. 1) Supply and Demand. As a general piece of advice, do not worry about augmentations until you're level 50. I tried RE these and I'm not getting any MK 11 slot components. G Armormech, Armstech, Synthweaving. e. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. News.